Demystifying VR Test: A Martian Journey That Should Have Been Stimulated

▼ "Secret Project VR" Assessment: A Martian Journey That Should Have Been Stimulated by Baidu VR From ancient times to the present, mankind has never given up on the idea of ​​exploring outer space. From the night view of the ancients to the stars, to today’s spacecraft and planetary detectors, people are always trying to find a little biological evidence left on other planets, imagining unknown alien creatures or moving here. Mars, as the “neighborhood” of the Earth, has naturally received the greatest attention from humans. Science fiction films, animations, and repertoires about Mars are commonplace, and the news also comes with various kinds of “real biological existence”. The news is enough to see a person's inexplicable yearning for Mars. Mars Xenogenes Not long ago, the UAE announced the implementation of "2117 Mars plan." In short, it is planned to send humans to Mars and survive there after 100 years. In the past 100 years, thinking about it is still very far away. But relying on VR technology to bring VR heads, we can now go on a Mars journey. The "Secret Plan" brought by the only crystal technology is such a VR game based on Mars exploration. So how about the quality of this game? Let's take a look at it in the night sky. ● rough picture If you have seen the game's promotional graphics, then you must be impressed with that blonde pretty girl. The girl's panicked eyes looked behind her as if something had happened. The deep eyes really attracted me and made me look forward to everything in the game and the sister. However when I opened the game, I found that everything was deceptive... Sister, are you going to have a face-lift? Not only the sister, the picture of this book can be described as bad. The modeling of various items in the game is very subtle and various kinds of dog teeth can be seen everywhere. The scene inside the spacecraft is very simple. All kinds of dials are glued to the inside of the spacecraft. The slightest sense of the precision of the spacecraft is not felt at all. And when we fell to Phobos, the only fresh excitement was gone by the rough scene modeling and surface textures. The rocks in the scene are completely dark, and the small stones on the ground also make the fear of the players disgusting. Surface textures are really bad Of course, in the follow-up to the seventh chapter, the excellent prospect-based picture won some sympathy, but it is undeniable that the picture of this work is unsatisfactory in its overall performance. If you are a picture party, then this game is definitely not for you. ● Awkward operation, plain story If one word is used to describe the operation of this book, then I think it is appropriate. In the PSN Mall page, we can see that the game's gameplay is divided into five parts. The next night sky is used to measure the operation and story of this game based on these five dimensions. In this book, we will sign Mars's satellite, Katherine, with the just-remembered heroine Katherine. Look for the civilization on Mars there. It sounds like a thrilling journey, but in actual play, the performance of the plot is very decisive and plain. The entire story is divided into 10 chapters. Each chapter takes about 10 minutes, which means that the entire game can be cleared in about 2 hours. The continuity of each small pass is not strong, for example, the first level will only allow players to understand the background of the game, and the second level will directly drive the spacecraft directly to the destination. After the customs clearance, many puzzles have not been solved yet. It's not so much a game as a bad movie. It's a pity that people think that they're spending money without playing. After this, the plot suddenly stopped Whether it is the space shuttle landing, the use of a probe to detect the surface, or the exploration of an unknown cave, these scenes could have been very exciting, but the limitations that users can do have made the overall experience very poor. The player's operations are roughly divided into these categories: 1. Select the options in the dialogue, 2. Fixed operations in the spacecraft, 3. Use PS MOVE to move, 4. Some other actions (such as picking up, etc.). There may seem to be many ways, but in fact, basically all operations are systematically arranged and the degree of freedom is very low. And most importantly, you can't move around in the game and only move in accordance with the set route points. This is very traumatic for an outer space adventure game. Even the rover is a third person perspective The key point here is to talk about the third chapter of the plane's forced landing. This should have been a very emotional plot design mess, first a bunch of chilling words, then let you check the meter, check the value, and in the nervousness when the forced landing suddenly came to a sudden, directly into the fourth chapter. This way of showing the plot is really a failure. It can be said that the embarrassing operating experience and the unforgettable storyline make this game very fail in the tension and expressiveness of the plot performance. ● Some disadvantages and advantages In addition to these shortcomings mentioned above, there is a very painful little problem in the game. That is the operational positioning. This must be the right hand MOVE to play. However, you will often find that in the process of playing, the handle has drifted, and various operations have become less flexible. Sometimes when you want to get an item, you suddenly get a handle when you get it. At this time your mood really annoyed the low point. Having said so much, the night sky has been talking about its shortcomings. However, everything must have two sides. This game is still good in some places. The first is dubbing. If you are buying a game of Hong Kong clothes or national costumes, then you can hear the entire Chinese dubbing and avoid language barriers. Although it is dubbed in Taiwan, it still feels intimacy. The second advantage is that the game is basically not dizzy. In the 2-hour clearance process, the night sky did not feel a glimmer of dizziness. This is mainly due to the fact that the game is less operational and the perspective is reasonable. This point is to give a bit of praise to this. ● A plain Mars tour It can be said that the shortcomings of this work are very obvious. The supposedly intense excitement of Mars makes the game less perfect. The plain storyline, less operation, and rough picture make this game very immersive. However, this game has Chinese dubbing and perfect anti-vertigo measures, or score points for the player's experience in this game. Really do not know why such little content will have 10G capacity. The price of HK$116 makes this game not worth the extra money. The suggestion of the night sky is that we must carefully purchase this product. If you fall to half price and then start the experience is not late. Game download address: point me into the PSN store