Intel VR Director: The Future of VR is the Developer

In today's game world, virtual reality is a hot topic. But there are still many questions to answer about the future direction of VR and how it will evolve. At the upcoming GamesBeat 2017 summit, Kim Pallister, director of the Intel Virtual Reality Center of Excellence, will discuss the future of VR with everyone.

The Intel Virtual Reality Center of Excellence is part of the Intel Client Computing Group. Parist said that its main task is to “promote the sales of Intel chips and solutions in the PC market (desktop and notebook), which we believe Health business.” Facing this first task, Pariste and his team will focus on how the PC will handle VR applications while still providing the best possible performance for the user.

Pariste explained: "It all depends on whether we can understand, as VR becomes another common platform, what we need to bring for the PC, and we need what kind of road map."

"Part of our role is to understand how demand will be affected." He continued, "Part of it is working with them on the development road map of partners such as Valve, HTC and Oculus, and ensuring that we can be consistent Similarly, we are working with Microsoft to prepare for their upcoming Windows Mixed Reality project and for Microsoft to help partners launch the PC market."

Intel's Kim Pariste

Paristt added that the Virtual Reality Center is "initiating R&D for various technologies and helping to promote the development of the industry". Among them are: providing best practices in software technology; sampling applications and methods to maximize CPU utilization The advantages; enhance the user experience, such as the development of wireless VR headset, so that users do not need to connect to the PC through the cable.

From science fiction to real life

The theme of the GamesBeat 2017 Summit is "How Games, Science Fiction, and Technology Will Bring Real World Magic". According to hardware and software development, Parist's speech will focus on VR, and how the AR and MR experience will evolve in the short term. At the same time, he will also explore how game developers should ensure that they can stand at the forefront in the ever-changing wave of technology.

Parist said: "Many speeches are related to the intersection of science fiction and the development of the VR industry. So I hope to discuss potential technological changes in the short to mid-term period. Not only Intel, but also the entire industry, and they The impact on content and experience development. I also want to talk about some of the challenges faced in the design of these experiences, and how to guide the user experience. We can actually explore a lot of things.”

"For the hardware and software industry practitioners, they will learn many things in the process of iterative. Now the development is very fast. For some technologies, people need some time to master the most effective use of tools. ”

Who is the driving force?

Parist pointed out that when in the center of a rapidly developing new field, the performance of the PC is particularly excellent, and now VR is also the same. Rapid development can sometimes lead to confusion because countless companies and individuals are pushing for innovation and are trying to open up a path in this unknown area. But after the chaos, a new order will emerge. This order is not driven by a single authority, not that everyone is forced to "follow the leader," but is driven by exploration, progress, and the power of a community (even if there is competition among the final community members).

"Especially at an early stage, like VR, one of the advantages of the PC platform is that it is an open ecosystem." Pariste said, "In an area where everyone knows the future, if many people are You can make different decisions, bet on different things, try different things, you will be better off, not that only a single company is saying: 'We will decide the future, and all of you will have to follow us.'"

But who exactly does Paristte say "many people"?

"Not only Intel, but also other vendors in the industry, including most of the hardware and platform vendors, they all understand that eventually developers will solve many of these problems. So, the more flexibility we give them, to provide them with tools, The more they can help us lead the way ahead."